Getting over it game script
![getting over it game script getting over it game script](https://media.wired.com/photos/5a50025d05e3623774264b9c/1:1/w_811,h_811,c_limit/IndieGame-FeatureArt.jpg)
This project that I have created is different from the other Getting Over It games, which doesn't include proper physics for the player and hammer. Getting Over It is a rage-inducing game made by Bennett Foddy who also created the game QWOP. !!! -–(Game Link)- I hope you enjoy the game! Note: I'm not good at English and writing so I'll make a mistake somewhere. It would mean a lot to me if you play it and like it. Xatalyst wrote:!!! if you have time please read and play my game. Thank you! if then set to (((mX) + ( of )) - (x postition)) set to (((mY) + ( of )) - (y postition)) go to x: (( of ) + (mX)) y: (( of ) + (mY)) else set to ((x position) - ( of )) set to ((y position) - ( of )) end
GETTING OVER IT GAME SCRIPT UPDATE
!!! Update !!! I have made the player react to the terrain underneath, so it looks even better! If you made it this far. If the player touches map change x by vX * -1 then set vX to 0. Situation 3: By the time I got the momentum of the map to make the game smooth I realized I could clip into walls. A couple of minutes pass and I thought of using the map multiplied by -1 and used that as momentum and it worked… too good. I got it to “almost” work but it would spaz out. Since I can't use the player, so I tried my best using the hammer which turned into a nightmare.
![getting over it game script getting over it game script](https://i.ytimg.com/vi/8Xqax_jv4p0/mqdefault.jpg)
Situation 2: now I'm going to add momentum to the game. That little script is what makes everything smooth, but the game isn't fully smoothed yet because I need to add momentum. Basically, when the hammer touches the map its x and y will be subtracted by itself making the position of the hammer 0,0, then minus by map x and y. Then when the hammer touches the map hX and hY are subtracted by the x and y position of the hammer. Situation 1: my first task was to make the player maneuver with the hammer and I created a script that works The hammer works in a smart way by using the hammers x and y minus the position of the map which is stored in a variable (hX, hY) when it's not touching the map.
![getting over it game script getting over it game script](https://steamcdn-a.akamaihd.net/steam/apps/240720/header.jpg)
What I'm saying is I created a crude remake of the physics engine in Gettig Over It. Hell, knowing Foddy's games, there's probably just another fucking mountain.!!! if you have time please read and play my game. I'm quite certain I won't ever become proficient enough at Getting Over It to find out. There might be an answer at the summit of Foddy's mountain, some secret or moral that outweighs the Sisyphean comedy of getting there. Foddy's may or may not be laughing with us, but he's definitely laughing at us. Once, I heard him mutter, simply: "No." It's human, and tragic, but also absurd in the way that trying to climb a mountain with a sledghammer is necessarily absurd. When the player character-this anonymous man with a terrible beard and useless legs-fails, he groans and huffs. It's also a nominee for the Independent Gaming Festival's highest honor of the year. It's a game that, over the past month, has been the delight of Twitch streamers everywhere who build their brand on games that invite histrionics. So I don't know how seriously to take Getting Over It. A strange and terrible glory, just to navigate space at all. It's a blessing, a marvel, a gift in and of itself. Enough terrible plummets down Foddy's unerring summit will teach that much. Playing Foddy's games, you get a sense that movement itself is something that should be treated as sacred. QWOP deconstructs walking, and in the process conjures a feeling one might have upon tearing something in their knee, a sense of awe and horror at how complicated locomotion is and how impossible it is without the proper equipment.
![getting over it game script getting over it game script](https://pbs.twimg.com/media/E_61NRdUYAcWGC8.jpg)
All told, it makes Getting Over It, as funny as it is, feel at least as sincere as it is cruel. Getting Over It casts its creator as both a vengeful Old Testament God and an unlikely guru, both doling out punishment and consoling when the pain hits. Here, Foddy appears as himself, wryly narrating the player's failures with ruminations about failure itself, about the pain of falling down and having to get back up again, while smooth lounge jazz plays behind his voice.